

Doing so will reward you with cores and when combined, yield new and exciting Spirits that join your party. And when all that fighting is taking its toll, you can take a step back and actually summon powerful Spirits by dismissing ones in your collection. In addition to powering up your team in battle, there are snacks that can be feed to spirits to gain big chunks of experience. There’s also the option to save team loadouts for those looking to get into things even quicker. You then can easily and quickly adjust your team before jumping into action.

Before each brawl begins, you’ll be given the information on which type of Spirit you’ll be fighting as well as the parameters of that specific encounter. With over 1000 different Spirits, it might seem a little intimidating to pick which to use and when, but luckily after a short period of time, it all comes together nicely. This has you constantly checking out new Spirits to see how they can help give you the competitive edge. For example when the stage has super high winds, a Support Spirit that negates the swirling gusts goes a long way to evening the playing field. However I found the most interesting abilities to be scenario dependant. Some give you an item at the start of each melee, while others boost certain attacks. Each of these Primary Spirits has a varying number of slots to attach Support Spirits to, giving the fighter different boosts in battle. There are also neutral Sprites that end up ignoring the pros and cons of the triangle. Attack has the advantage over Grab, Grab beats out Shield, and Shield fends off Attack. Each is assigned an attribute: Attack, Shield, or Grab, forming a weapon triangle similar to Fire Emblem. Primary Spirits level up as you play and come in four varieties. There are two types of Spirits: Primary and Support. Speaking of Spirits, they’re the focal point of World of Light and both collecting and powering them up is vital to your success in freeing all the fighters.


It is satisfying to revisit dead ends to find treasure chests filled with goodies or even a tucked away hidden fighter. You’ll encounter different roadblocks that require specific Spirits to bypass adding even more value to collecting as many as possible. Once you gain control of Kirby, you’re free to explore the branching paths of this huge map Mario Bros style, traveling from node to node battling and ultimately collecting Spirits. These puppets are then inhabited by Spirits, taking on their personality in battle offering some unique and clever battles. It is learned that Galeem, the being responsible for the attack, is using the now imprisoned fighters to create puppets. World of Light starts us off with a wonderful cutscene in which every character is brought to their demise by an army of Master Hand look alikes, save one lone round puff, Kirby.
